![]() ![]() The one I used to use was Vanellope's Candy Cart racer, but the game would never allow me to stay in it after the race was concluded. ![]() I've lost patience with placing a non-power disc vehicle because I have to keep doing it after each race. ![]() On the Arendelle track, in the tunnel leading to Marshmallow, the bike ends up driving along the walls.īoth these events result in lost time, sometimes allowing all the following racers to get past at once! On the Sugar Rush track, when going through the Gumball Canyon, the bike slides into the path of the gumballs on the walls.Ģ. I'm still uncertain if it's good because of a problem I have encountered a few times.īecause the bike can ride on walls equally as well as floors, this can result in the bike going in the wrong place when I dodge too far to one side as the other vehicles try to sideslam mine.ġ. Your vehicle should be in a drift 100% of the race if you can help, it because that is the single-fastest way to build boost, and you'll need a lot of it to beat the harder races the perfect race would consist of constant boost. The real trick to winning in the Speedway is getting good at drifting, because ideally, you should always be in a drift, even when driving in a straight line. It doesn't bother me though, since out of all vehicles they should be the hardest to control and they are for sure some of the coolest looking/sounding vehicles in the game. They are nearly impossible to win a 250cc race with. On top of all that, they can sail clean over the edge of the track and over rails, making it extremely hard to stick a grind and even stay on the track. They also give little indication to their body roll while drifting, making it hard to tell where you're pointed when coming out of a drift, and their reactions are slower, at least where the model animation is concerned, which also throws off your sense of direction. For one thing they are huge, meaning they can be their own obstacles when negotiating small spaces. In contrast, by far the worst vehicles in the game are the pod racers. ![]() My personal favorites to use for fun, are Francesco, Cruella Deville's Car (which is also one of the lowest cars in the game), Medusa's Swamp Mobile, Vanellope's Candy Cart, and Grievous' Wheel Bike, and of course the new Ghost Rider's Bike, that thing is sweet. He has one of the lowest ground-clearances of any vehicle and he is small (perfect size to avoid obstacles and other racers). My favorite car to use in time trials is Francesco. There are some barriers that you can float clean over where as most cars would be kept on the track. Bikes are also harder to land a rail-grind with.įloating cars/bikes (like the pod-racers, Medusa's Swamp Mobile, Buzz Astro Blaster, Star Wars speeders) Are even worse than bikes when it comes to rails and edges. Likewise, I love bikes and they are good at cornering, but they can be knocked off balance easier than cars, especially when coming into contact with edges where there is a drop. There are differences between all of the vehicles though, for example some vehicles turn faster than others (for example Mike Wazowski's yellow car turns very fast, making it hard to control), and because of ground clearance, some vehicles are more thrown off by obstacles I've found that vehicles with low ground-clearance (the four Indy-cars for example) negotiate bumps and obstacles more gracefully than cars with large wheels and tires, which will sometimes bounce and be thrown in different directions. What it boils down to is finding a car that is easy to control, because in a straight line, every vehicle should be the exact same speed.ĮDIT: The Autopia Cars are the exception in the Toybox they are significantly slower than everything else, but in the Speedway they are as fast as everything else. ![]()
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